Veena Bijo

ATM Header
Design

We're All
Human Chat

ATM Header Design

2026
Clients /
Kings Entertainment
Created a custom digital ATM header design that blends subtle currency imagery with casino-inspired suit patterns to reflect the client’s slot machine business while maintaining clear, readable messaging.
2023-24
Clients /
Personal/Conceptual
“We’re All Human” is a web-based application designed to educate users about homelessness and foster empathetic conversations.
2026
Clients /
Kings Entertainment
Created a custom digital ATM header design that blends subtle currency imagery with casino-inspired suit patterns to reflect the client’s slot machine business while maintaining clear, readable messaging.

Designed a custom digital ATM header for a slot machine business, incorporating a subtle, low-opacity dollar bill background to maintain readability while reinforcing the financial theme.

Integrated a repeating clubs, spades, hearts, and diamonds pattern to visually connect the design to the brand’s gaming identity in a clean, engaging way.

The interactive simulation helps users unlearn misconceptions, identify biases, practice active listening, and receive feedback.

I researched diverse perspectives by interviewing Tom Gordon, President of the Chicago Union
of the Homeless, and survey-
ing the public to understand various attitudes.

The interactive simulation helps users unlearn misconceptions, identify biases, practice active listening, and receive feedback.

I researched diverse perspectives by interviewing Tom Gordon, President of the Chicago Union of the Homeless, and surveying the public to understand various attitudes.

Users interact with a chatbot named Alex who presents the user with texts judging a homeless person. Users select one of three responses, and Alex replies accordingly.

Feedback is given on the user’s choice, followed by a prompt to “Try this instead”, highlighting the best response and explaining why it’s more appropriate.

This sequence repeats throughout the simulation, allowing users to practice and improve empathetic communication.

Users interact with a chatbot named Alex who presents
the user with texts judging a homeless person. Users
select one of three responses,
and Alex replies accordingly.

Feedback is given on the
user’s choice, followed by a
prompt to “Try this instead”, highlighting the best response
and explaining why it’s
more appropriate.

This sequence repeats throughout the simulation, allowing users to practice and
improve empathetic communication.